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Blog posts tagged
"app patterns explained"


Canonical
26 April 2013

Responding to orientation

Ubuntu Notes

We have just published a new chapter on our App Design Guides : how to handle orientation. To cater for the different orientations of a range of touch devices, we need to design apps for Ubuntu in a responsive way. Phone orientations The primary orientation for an app on the phone is portrait. Consider using landscape orientation when we ...


Canonical
13 March 2013

App patterns explained : navigation

Ubuntu Notes

When we design an app, we consider the different types of information we are communicating and their relationships to one another. This helps us establish what content is of equal importance, what we want to be able to do with it, what is a detailed view of something else and so on. We use three ...


Canonical
22 February 2013

App patterns explained: content views

Ubuntu User Experience

When designing an app, an important thing to consider in your app is how to display content. In our design guidelines, we have provided three standard views: Grid, List and Full screen which we think will cover most situations. Grid view Content divided into rows and columns is referred to as a grid view. The ...


Canonical
14 February 2013

App patterns explained : Layout

Ubuntu User Experience

We want everyone to design and build beautiful and usable apps, and the App Design Guides help us do just that! So to kick things off, if you’re thinking about how to layout your app in portrait view, here’s how. Core layout   Your app must have A header on the top of the screen, which ...