Skip to main content

Your submission was sent successfully! Close

Thank you for signing up for our newsletter!
In these regular emails you will find the latest updates from Canonical and upcoming events where you can meet our team.Close

Thank you for contacting us. A member of our team will be in touch shortly. Close

  1. Blog
  2. Article

Mark Shuttleworth
on 27 March 2012


In the open source community, we celebrate having pieces that “do one thing well”, with lots of orthogonal tools compounding to give great flexibility. But that same philosophy leads to shortcomings on the GUI / UX front, where we want all the pieces to be aware of each other in a deeper way.

For example, we consciously place the notifications in the top right of the screen, avoiding space that is particularly precious (like new tab titles, and search boxes). But the indicators are also in the top right, and they make menus, which drop down into the same space a notification might occupy.

Since we know that notifications are queued, no notification is guaranteed to be displayed instantly, so a smarter notification experience would stay out of the way while you were using indicator menus, or get out of the way when you invoke them. The design story of focusayatana, where we balance the need for focus with the need for awareness, would suggest that we should suppress awareness-oriented things in favour of focus things. So when you’re interacting with an indicator menu, we shouldn’t pop up the notification. Since the notification system, and the indicator menu system, are separate parts, the UNIX philosophy sells us short in designing a smart, smooth experience because it says they should each do their thing individually.

Going further, it’s silly that the sound menu next/previous track buttons pop up a notification, because the same menu shows the new track immediately anyway. So the notification, which is purely for background awareness, is distracting from your focus, which is conveying exactly the same information!

But it’s not just the system menus. Apps can play in that space too, and we could be better about shaping the relationship between them. For example, if I’m moving the mouse around in the area of a notification, we should be willing to defer it a few seconds to stay out of the focus. When I stop moving the mouse, or typing in a window in that region, then it’s OK to pop up the notification.

It’s only by looking at the whole, that we can design great experiences. And only by building a community of both system and application developers that care about the whole, that we can make those designs real. So, thank you to all of you who approach things this way, we’ve made huge progress, and hopefully there are some ideas here for low-hanging improvements too

Related posts


Leia Ruffini
14 April 2025

How we ran an effective sprint to refresh our website, Part 1

Design Article

Part 1 of how we ran a design sprint to refresh our website. Sharing what worked, what didn’t, and lessons from designing for open source in mind. ...


Benjamin Ryzman
9 April 2025

SONiC: The open source network operating system for modern data centers

Networking Networking

Software for Open Networking in the Cloud (SONiC) is an open-source network operating system that has revolutionized data center networking. Originating as a Microsoft-led initiative in the Open Compute Project (OCP) in 2016, SONiC has rapidly gained traction among hyperscalers and switch hardware vendors, including Broadcom, Cisco, and N ...


Canonical
8 April 2025

Ubuntu developer images now available for OrangePi RV2: a low-cost RISC-V SBC

Canonical announcements Downloads

Canonical, the publisher of Ubuntu, is excited to announce the availability of Ubuntu developer images for the new OrangePi RV2 RISC-V single board computer (SBC). We’re delighted to add this latest piece of hardware to our Ubuntu developer ecosystem, where our RISC-V partners build their own Ubuntu images, as we’re committed to providing ...